Public Member Functions | Static Public Member Functions

TREngine Class Reference

List of all members.

Public Member Functions

const CollisionHandlergetCollisionHandler ()
void initialize (Scene *scene, vector< Behaviour * > *updateQueue, CollisionHandler *collisionHandler)
void shutDown ()
void setDebugMode (bool enable)
bool inDebugMode ()
bool rayCast (const Ray &ray, RayCastHit &hit, Collider *ignore=NULL) const
void addGameObject (GameObject *gameObject)
void deleteGameObject (GameObject *gameObject)
vector< GameObject * > * getObjectList ()
void endFrame ()

Static Public Member Functions

static TREnginegetInstance ()

The documentation for this class was generated from the following files:
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