List of all members.
Public Member Functions |
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const CollisionHandler * | getCollisionHandler () |
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void | initialize (Scene *scene, vector< Behaviour * > *updateQueue, CollisionHandler *collisionHandler) |
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void | shutDown () |
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void | setDebugMode (bool enable) |
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bool | inDebugMode () |
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bool | rayCast (const Ray &ray, RayCastHit &hit, Collider *ignore=NULL) const |
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void | addGameObject (GameObject *gameObject) |
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void | deleteGameObject (GameObject *gameObject) |
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vector< GameObject * > * | getObjectList () |
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void | endFrame () |
Static Public Member Functions |
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static TREngine * | getInstance () |
The documentation for this class was generated from the following files: