List of all members.
Public Member Functions |
const CollisionHandler * | getCollisionHandler () |
void | initialize (Scene *scene, vector< Behaviour * > *updateQueue, CollisionHandler *collisionHandler) |
void | shutDown () |
void | setDebugMode (bool enable) |
bool | inDebugMode () |
bool | rayCast (const Ray &ray, RayCastHit &hit, Collider *ignore=NULL) const |
void | addGameObject (GameObject *gameObject) |
void | deleteGameObject (GameObject *gameObject) |
vector< GameObject * > * | getObjectList () |
void | endFrame () |
Static Public Member Functions |
static TREngine * | getInstance () |
The documentation for this class was generated from the following files: