addGameObject(GameObject *gameObject) (defined in TREngine) | TREngine | |
deleteGameObject(GameObject *gameObject) (defined in TREngine) | TREngine | |
endFrame() (defined in TREngine) | TREngine | |
getCollisionHandler() (defined in TREngine) | TREngine | [inline] |
getInstance() (defined in TREngine) | TREngine | [inline, static] |
getObjectList() (defined in TREngine) | TREngine | [inline] |
inDebugMode() (defined in TREngine) | TREngine | [inline] |
initialize(Scene *scene, vector< Behaviour * > *updateQueue, CollisionHandler *collisionHandler) (defined in TREngine) | TREngine | [inline] |
rayCast(const Ray &ray, RayCastHit &hit, Collider *ignore=NULL) const (defined in TREngine) | TREngine | |
setDebugMode(bool enable) (defined in TREngine) | TREngine | |
shutDown() (defined in TREngine) | TREngine | |
~TREngine(void) (defined in TREngine) | TREngine |