| addGameObject(GameObject *gameObject) (defined in TREngine) | TREngine | |
| deleteGameObject(GameObject *gameObject) (defined in TREngine) | TREngine | |
| endFrame() (defined in TREngine) | TREngine | |
| getCollisionHandler() (defined in TREngine) | TREngine | [inline] |
| getInstance() (defined in TREngine) | TREngine | [inline, static] |
| getObjectList() (defined in TREngine) | TREngine | [inline] |
| inDebugMode() (defined in TREngine) | TREngine | [inline] |
| initialize(Scene *scene, vector< Behaviour * > *updateQueue, CollisionHandler *collisionHandler) (defined in TREngine) | TREngine | [inline] |
| rayCast(const Ray &ray, RayCastHit &hit, Collider *ignore=NULL) const (defined in TREngine) | TREngine | |
| setDebugMode(bool enable) (defined in TREngine) | TREngine | |
| shutDown() (defined in TREngine) | TREngine | |
| ~TREngine(void) (defined in TREngine) | TREngine |
1.7.0