#include <Component.h>
Public Member Functions | |
| virtual const RTTI & | getType () const |
| GameObject * | getGameObject () |
| GameObject const *const | getGameObject () const |
| void | setGameObject (GameObject *obj) |
| virtual Vec3f | getWorldPosition () const |
| virtual Vec3f | getPosition () const |
Static Public Attributes | |
| static const RTTI | TYPE |
Protected Attributes | |
| GameObject * | gameObject |
| bool | enabled |
Friends | |
| class | boost::serialization::access |
Base class for a Component to attach to a GameObject.
1.7.0