bindTexture() const (defined in Texture) | Texture | |
boost::serialization::access (defined in Texture) | Texture | [friend] |
boost::serialization::access (defined in Component) | Component | [friend] |
Component() (defined in Component) | Component | |
decRef() (defined in Object) | Object | |
enabled (defined in Component) | Component | [protected] |
flipSurface(SDL_Surface *surface) (defined in Texture) | Texture | [protected] |
gameObject (defined in Component) | Component | [protected] |
getGameObject() (defined in Component) | Component | |
getGameObject() const (defined in Component) | Component | |
getName() const (defined in Object) | Object | |
getPixel(int u, int v) const (defined in Texture) | Texture | |
getPixel(float u, float v) const (defined in Texture) | Texture | |
getPosition() const (defined in Component) | Component | [virtual] |
getRefCount() const (defined in Object) | Object | |
getTexId() const (defined in Texture) | Texture | |
getType() const (defined in Texture) | Texture | [inline, virtual] |
getType() const (defined in Component) | Component | [inline, virtual] |
getWorldPosition() const (defined in Component) | Component | [virtual] |
glTexObject (defined in Texture) | Texture | [protected] |
height() const (defined in Texture) | Texture | [inline] |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
load(const string &name) (defined in Texture) | Texture | [virtual] |
loadTexture(const char *filename, bool useMipMap) (defined in Texture) | Texture | [protected] |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
Ressource() (defined in Ressource) | Ressource | |
ressourceName (defined in Texture) | Texture | [protected] |
setGameObject(GameObject *obj) (defined in Component) | Component | |
setName(const string &name) (defined in Object) | Object | |
Texture() (defined in Texture) | Texture | |
textureMemory (defined in Texture) | Texture | [protected] |
TYPE (defined in Texture) | Texture | [static] |
TYPE (defined in Component) | Component | [static] |
width() const (defined in Texture) | Texture | [inline] |
~Component() (defined in Component) | Component | [virtual] |
~Object() (defined in Object) | Object | [virtual] |
~Ressource() (defined in Ressource) | Ressource | [virtual] |
~Texture() (defined in Texture) | Texture | |