boost::serialization::access (defined in Renderable) | Renderable | [friend] |
castShadow() const (defined in Renderable) | Renderable | [inline, virtual] |
Component() (defined in Component) | Component | |
decRef() (defined in Object) | Object | |
enabled (defined in Component) | Component | [protected] |
gameObject (defined in Component) | Component | [protected] |
getGameObject() (defined in Component) | Component | |
getGameObject() const (defined in Component) | Component | |
getMaterial() (defined in Renderable) | Renderable | [inline, virtual] |
getName() const (defined in Object) | Object | |
getPosition() const (defined in Component) | Component | [virtual] |
getRefCount() const (defined in Object) | Object | |
getType() const (defined in Renderable) | Renderable | [inline, virtual] |
getWorldPosition() const (defined in Component) | Component | [virtual] |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
material (defined in Renderable) | Renderable | [protected] |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
receiveShadow() const (defined in Renderable) | Renderable | [inline, virtual] |
render() const (defined in Renderable) | Renderable | [inline, virtual] |
Renderable() (defined in Renderable) | Renderable | |
setGameObject(GameObject *obj) (defined in Component) | Component | |
setMaterial(Material *mat) (defined in Renderable) | Renderable | [inline, virtual] |
setName(const string &name) (defined in Object) | Object | |
TYPE (defined in Renderable) | Renderable | [static] |
~Component() (defined in Component) | Component | [virtual] |
~Object() (defined in Object) | Object | [virtual] |
~Renderable() (defined in Renderable) | Renderable | [virtual] |