| boost::serialization::access (defined in ParticleSystem) | ParticleSystem | [friend] |
| castShadow() const (defined in Renderable) | Renderable | [inline, virtual] |
| Component() (defined in Component) | Component | |
| decRef() (defined in Object) | Object | |
| emitParticles(bool oneshot=true) (defined in ParticleSystem) | ParticleSystem | |
| emitting (defined in ParticleSystem) | ParticleSystem | [protected] |
| enabled (defined in Component) | Component | [protected] |
| gameObject (defined in Component) | Component | [protected] |
| getGameObject() (defined in Component) | Component | |
| getGameObject() const (defined in Component) | Component | |
| getMaterial() (defined in Renderable) | Renderable | [inline, virtual] |
| getName() const (defined in Object) | Object | |
| getPosition() const (defined in ParticleSystem) | ParticleSystem | [inline, virtual] |
| getRefCount() const (defined in Object) | Object | |
| getType() const (defined in ParticleSystem) | ParticleSystem | [inline, virtual] |
| getWorldPosition() const (defined in ParticleSystem) | ParticleSystem | [inline, virtual] |
| id (defined in Object) | Object | [protected] |
| incRef() (defined in Object) | Object | |
| lifeTime (defined in ParticleSystem) | ParticleSystem | [protected] |
| lifeTimes (defined in ParticleSystem) | ParticleSystem | [protected] |
| material (defined in ParticleSystem) | ParticleSystem | [protected] |
| name (defined in Object) | Object | [protected] |
| nbOfParts (defined in ParticleSystem) | ParticleSystem | [protected] |
| Object() (defined in Object) | Object | |
| Object(const string &name) (defined in Object) | Object | |
| oneShot (defined in ParticleSystem) | ParticleSystem | [protected] |
| ParticleSystem() (defined in ParticleSystem) | ParticleSystem | |
| position (defined in ParticleSystem) | ParticleSystem | [protected] |
| positions (defined in ParticleSystem) | ParticleSystem | [protected] |
| receiveShadow() const (defined in Renderable) | Renderable | [inline, virtual] |
| render() const (defined in ParticleSystem) | ParticleSystem | [virtual] |
| Renderable() (defined in Renderable) | Renderable | |
| setGameObject(GameObject *obj) (defined in Component) | Component | |
| setMaterial(Material *mat) (defined in Renderable) | Renderable | [inline, virtual] |
| setName(const string &name) (defined in Object) | Object | |
| setPosition(const Vec3f &pos) (defined in ParticleSystem) | ParticleSystem | [inline] |
| simulate() (defined in ParticleSystem) | ParticleSystem | |
| TYPE (defined in ParticleSystem) | ParticleSystem | [static] |
| velocities (defined in ParticleSystem) | ParticleSystem | [protected] |
| ~Component() (defined in Component) | Component | [virtual] |
| ~Object() (defined in Object) | Object | [virtual] |
| ~ParticleSystem() (defined in ParticleSystem) | ParticleSystem | |
| ~Renderable() (defined in Renderable) | Renderable | [virtual] |
1.7.0