| _castShadow (defined in MeshRenderer) | MeshRenderer | [protected] |
| _receiveShadow (defined in MeshRenderer) | MeshRenderer | [protected] |
| boost::serialization::access (defined in MeshRenderer) | MeshRenderer | [friend] |
| castShadow() const (defined in MeshRenderer) | MeshRenderer | [virtual] |
| Component() (defined in Component) | Component | |
| decRef() (defined in Object) | Object | |
| enabled (defined in Component) | Component | [protected] |
| gameObject (defined in Component) | Component | [protected] |
| getGameObject() (defined in Component) | Component | |
| getGameObject() const (defined in Component) | Component | |
| getMaterial() (defined in MeshRenderer) | MeshRenderer | [virtual] |
| getMesh() (defined in MeshRenderer) | MeshRenderer | |
| getName() const (defined in Object) | Object | |
| getPosition() const (defined in Component) | Component | [virtual] |
| getRefCount() const (defined in Object) | Object | |
| getType() const (defined in MeshRenderer) | MeshRenderer | [inline, virtual] |
| getWorldPosition() const (defined in Component) | Component | [virtual] |
| id (defined in Object) | Object | [protected] |
| incRef() (defined in Object) | Object | |
| material (defined in Renderable) | Renderable | [protected] |
| mesh (defined in MeshRenderer) | MeshRenderer | [protected] |
| MeshRenderer() (defined in MeshRenderer) | MeshRenderer | |
| MeshRenderer(BasicShapeEnum shape) (defined in MeshRenderer) | MeshRenderer | |
| name (defined in Object) | Object | [protected] |
| nbOfVertices (defined in MeshRenderer) | MeshRenderer | [protected] |
| normals (defined in MeshRenderer) | MeshRenderer | [protected] |
| Object() (defined in Object) | Object | |
| Object(const string &name) (defined in Object) | Object | |
| receiveShadow() const (defined in MeshRenderer) | MeshRenderer | [virtual] |
| render() const (defined in MeshRenderer) | MeshRenderer | [virtual] |
| Renderable() (defined in Renderable) | Renderable | |
| setCastShadow(bool cast) (defined in MeshRenderer) | MeshRenderer | |
| setGameObject(GameObject *obj) (defined in Component) | Component | |
| setMaterial(Material *) (defined in MeshRenderer) | MeshRenderer | [virtual] |
| setMesh(TR3D::TriMesh *Mesh) (defined in MeshRenderer) | MeshRenderer | |
| setName(const string &name) (defined in Object) | Object | |
| setReceiveShadow(bool receive) (defined in MeshRenderer) | MeshRenderer | |
| TYPE (defined in MeshRenderer) | MeshRenderer | [static] |
| vertices (defined in MeshRenderer) | MeshRenderer | [protected] |
| ~Component() (defined in Component) | Component | [virtual] |
| ~MeshRenderer() (defined in MeshRenderer) | MeshRenderer | |
| ~Object() (defined in Object) | Object | [virtual] |
| ~Renderable() (defined in Renderable) | Renderable | [virtual] |
1.7.0