| boost::serialization::access (defined in Material) | Material | [friend] |
| Component() (defined in Component) | Component | |
| decRef() (defined in Object) | Object | |
| enabled (defined in Component) | Component | [protected] |
| gameObject (defined in Component) | Component | [protected] |
| getGameObject() (defined in Component) | Component | |
| getGameObject() const (defined in Component) | Component | |
| getName() const (defined in Object) | Object | |
| getPosition() const (defined in Component) | Component | [virtual] |
| getRefCount() const (defined in Object) | Object | |
| getType() const (defined in Material) | Material | [inline, virtual] |
| getWorldPosition() const (defined in Component) | Component | [virtual] |
| id (defined in Object) | Object | [protected] |
| incRef() (defined in Object) | Object | |
| Material() (defined in Material) | Material | |
| Material(ColorEnum Color) (defined in Material) | Material | |
| Material(const Vec4f &Color) (defined in Material) | Material | |
| name (defined in Object) | Object | [protected] |
| Object() (defined in Object) | Object | |
| Object(const string &name) (defined in Object) | Object | |
| setGameObject(GameObject *obj) (defined in Component) | Component | |
| setMaterialState(bool receives_shadow) const (defined in Material) | Material | |
| setName(const string &name) (defined in Object) | Object | |
| setShader(GLSLShader *Shader) (defined in Material) | Material | |
| setTexture(Texture *tex) (defined in Material) | Material | |
| TYPE (defined in Material) | Material | [static] |
| ~Component() (defined in Component) | Component | [virtual] |
| ~Material() (defined in Material) | Material | |
| ~Object() (defined in Object) | Object | [virtual] |
1.7.0