| ambient (defined in Light) | Light | [protected] |
| ambientLight(const Vec4f &amb, LightManager *manager) (defined in Light) | Light | [static] |
| applyLightState() (defined in Light) | Light | |
| boost::serialization::access (defined in Component) | Component | [friend] |
| Component() (defined in Component) | Component | |
| coneAngle (defined in Light) | Light | [protected] |
| coneExponent (defined in Light) | Light | [protected] |
| decRef() (defined in Object) | Object | |
| diffuse (defined in Light) | Light | [protected] |
| enabled (defined in Component) | Component | [protected] |
| gameObject (defined in Component) | Component | [protected] |
| getGameObject() (defined in Component) | Component | |
| getGameObject() const (defined in Component) | Component | |
| getName() const (defined in Object) | Object | |
| getPosition() const (defined in Component) | Component | [virtual] |
| getRefCount() const (defined in Object) | Object | |
| getTransform() const (defined in Light) | Light | |
| getType() const (defined in Light) | Light | [inline, virtual] |
| getWorldPosition() const (defined in Component) | Component | [virtual] |
| glLightId (defined in Light) | Light | [protected] |
| id (defined in Object) | Object | [protected] |
| incRef() (defined in Object) | Object | |
| intToGlLightId(int id) (defined in Light) | Light | [protected] |
| Light(const Vec4f &amb, const Vec4f &diff, const Vec4f &spec, LightManager *manager) (defined in Light) | Light | |
| lightType (defined in Light) | Light | [protected] |
| name (defined in Object) | Object | [protected] |
| Object() (defined in Object) | Object | |
| Object(const string &name) (defined in Object) | Object | |
| setGameObject(GameObject *obj) (defined in Component) | Component | |
| setLightType(LightTypEnum type) (defined in Light) | Light | |
| setName(const string &name) (defined in Object) | Object | |
| setTransform(Transform *trans) (defined in Light) | Light | |
| specular (defined in Light) | Light | [protected] |
| transform (defined in Light) | Light | [protected] |
| TYPE (defined in Light) | Light | [static] |
| ~Component() (defined in Component) | Component | [virtual] |
| ~Object() (defined in Object) | Object | [virtual] |
1.7.0