ambient (defined in Light) | Light | [protected] |
ambientLight(const Vec4f &amb, LightManager *manager) (defined in Light) | Light | [static] |
applyLightState() (defined in Light) | Light | |
boost::serialization::access (defined in Component) | Component | [friend] |
Component() (defined in Component) | Component | |
coneAngle (defined in Light) | Light | [protected] |
coneExponent (defined in Light) | Light | [protected] |
decRef() (defined in Object) | Object | |
diffuse (defined in Light) | Light | [protected] |
enabled (defined in Component) | Component | [protected] |
gameObject (defined in Component) | Component | [protected] |
getGameObject() (defined in Component) | Component | |
getGameObject() const (defined in Component) | Component | |
getName() const (defined in Object) | Object | |
getPosition() const (defined in Component) | Component | [virtual] |
getRefCount() const (defined in Object) | Object | |
getTransform() const (defined in Light) | Light | |
getType() const (defined in Light) | Light | [inline, virtual] |
getWorldPosition() const (defined in Component) | Component | [virtual] |
glLightId (defined in Light) | Light | [protected] |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
intToGlLightId(int id) (defined in Light) | Light | [protected] |
Light(const Vec4f &amb, const Vec4f &diff, const Vec4f &spec, LightManager *manager) (defined in Light) | Light | |
lightType (defined in Light) | Light | [protected] |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
setGameObject(GameObject *obj) (defined in Component) | Component | |
setLightType(LightTypEnum type) (defined in Light) | Light | |
setName(const string &name) (defined in Object) | Object | |
setTransform(Transform *trans) (defined in Light) | Light | |
specular (defined in Light) | Light | [protected] |
transform (defined in Light) | Light | [protected] |
TYPE (defined in Light) | Light | [static] |
~Component() (defined in Component) | Component | [virtual] |
~Object() (defined in Object) | Object | [virtual] |