Light Member List

This is the complete list of members for Light, including all inherited members.
ambient (defined in Light)Light [protected]
ambientLight(const Vec4f &amb, LightManager *manager) (defined in Light)Light [static]
applyLightState() (defined in Light)Light
boost::serialization::access (defined in Component)Component [friend]
Component() (defined in Component)Component
coneAngle (defined in Light)Light [protected]
coneExponent (defined in Light)Light [protected]
decRef() (defined in Object)Object
diffuse (defined in Light)Light [protected]
enabled (defined in Component)Component [protected]
gameObject (defined in Component)Component [protected]
getGameObject() (defined in Component)Component
getGameObject() const (defined in Component)Component
getName() const (defined in Object)Object
getPosition() const (defined in Component)Component [virtual]
getRefCount() const (defined in Object)Object
getTransform() const (defined in Light)Light
getType() const (defined in Light)Light [inline, virtual]
getWorldPosition() const (defined in Component)Component [virtual]
glLightId (defined in Light)Light [protected]
id (defined in Object)Object [protected]
incRef() (defined in Object)Object
intToGlLightId(int id) (defined in Light)Light [protected]
Light(const Vec4f &amb, const Vec4f &diff, const Vec4f &spec, LightManager *manager) (defined in Light)Light
lightType (defined in Light)Light [protected]
name (defined in Object)Object [protected]
Object() (defined in Object)Object
Object(const string &name) (defined in Object)Object
setGameObject(GameObject *obj) (defined in Component)Component
setLightType(LightTypEnum type) (defined in Light)Light
setName(const string &name) (defined in Object)Object
setTransform(Transform *trans) (defined in Light)Light
specular (defined in Light)Light [protected]
transform (defined in Light)Light [protected]
TYPE (defined in Light)Light [static]
~Component() (defined in Component)Component [virtual]
~Object() (defined in Object)Object [virtual]
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