addComponent(Component *comp) (defined in GameObject) | GameObject | |
boost::serialization::access (defined in GameObject) | GameObject | [friend] |
decRef() (defined in Object) | Object | |
GameObject() (defined in GameObject) | GameObject | |
getAnimation() const (defined in GameObject) | GameObject | |
getBehaviour() const (defined in GameObject) | GameObject | |
getCollider() const (defined in GameObject) | GameObject | |
getName() const (defined in Object) | Object | |
getParticleSystem() const (defined in GameObject) | GameObject | |
getRefCount() const (defined in Object) | Object | |
getRenderer() const (defined in GameObject) | GameObject | |
getTransform() const (defined in GameObject) | GameObject | |
getType() const (defined in GameObject) | GameObject | [inline, virtual] |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
onCollisionEnter() (defined in GameObject) | GameObject | |
setAnimation(Animation *anim) (defined in GameObject) | GameObject | |
setBehaviour(Behaviour *behav) (defined in GameObject) | GameObject | |
setCollider(Collider *collid) (defined in GameObject) | GameObject | |
setName(const string &name) (defined in Object) | Object | |
setParticleSystem(ParticleSystem *anim) (defined in GameObject) | GameObject | |
setRenderer(Renderable *renderer) (defined in GameObject) | GameObject | |
setTransform(Transform *trans) (defined in GameObject) | GameObject | |
TYPE (defined in GameObject) | GameObject | [static] |
~GameObject() (defined in GameObject) | GameObject | |
~Object() (defined in Object) | Object | [virtual] |