| addComponent(Component *comp) (defined in GameObject) | GameObject | |
| boost::serialization::access (defined in GameObject) | GameObject | [friend] |
| decRef() (defined in Object) | Object | |
| GameObject() (defined in GameObject) | GameObject | |
| getAnimation() const (defined in GameObject) | GameObject | |
| getBehaviour() const (defined in GameObject) | GameObject | |
| getCollider() const (defined in GameObject) | GameObject | |
| getName() const (defined in Object) | Object | |
| getParticleSystem() const (defined in GameObject) | GameObject | |
| getRefCount() const (defined in Object) | Object | |
| getRenderer() const (defined in GameObject) | GameObject | |
| getTransform() const (defined in GameObject) | GameObject | |
| getType() const (defined in GameObject) | GameObject | [inline, virtual] |
| id (defined in Object) | Object | [protected] |
| incRef() (defined in Object) | Object | |
| name (defined in Object) | Object | [protected] |
| Object() (defined in Object) | Object | |
| Object(const string &name) (defined in Object) | Object | |
| onCollisionEnter() (defined in GameObject) | GameObject | |
| setAnimation(Animation *anim) (defined in GameObject) | GameObject | |
| setBehaviour(Behaviour *behav) (defined in GameObject) | GameObject | |
| setCollider(Collider *collid) (defined in GameObject) | GameObject | |
| setName(const string &name) (defined in Object) | Object | |
| setParticleSystem(ParticleSystem *anim) (defined in GameObject) | GameObject | |
| setRenderer(Renderable *renderer) (defined in GameObject) | GameObject | |
| setTransform(Transform *trans) (defined in GameObject) | GameObject | |
| TYPE (defined in GameObject) | GameObject | [static] |
| ~GameObject() (defined in GameObject) | GameObject | |
| ~Object() (defined in Object) | Object | [virtual] |
1.7.0