GameObject Member List

This is the complete list of members for GameObject, including all inherited members.
addComponent(Component *comp) (defined in GameObject)GameObject
boost::serialization::access (defined in GameObject)GameObject [friend]
decRef() (defined in Object)Object
GameObject() (defined in GameObject)GameObject
getAnimation() const (defined in GameObject)GameObject
getBehaviour() const (defined in GameObject)GameObject
getCollider() const (defined in GameObject)GameObject
getName() const (defined in Object)Object
getParticleSystem() const (defined in GameObject)GameObject
getRefCount() const (defined in Object)Object
getRenderer() const (defined in GameObject)GameObject
getTransform() const (defined in GameObject)GameObject
getType() const (defined in GameObject)GameObject [inline, virtual]
id (defined in Object)Object [protected]
incRef() (defined in Object)Object
name (defined in Object)Object [protected]
Object() (defined in Object)Object
Object(const string &name) (defined in Object)Object
onCollisionEnter() (defined in GameObject)GameObject
setAnimation(Animation *anim) (defined in GameObject)GameObject
setBehaviour(Behaviour *behav) (defined in GameObject)GameObject
setCollider(Collider *collid) (defined in GameObject)GameObject
setName(const string &name) (defined in Object)Object
setParticleSystem(ParticleSystem *anim) (defined in GameObject)GameObject
setRenderer(Renderable *renderer) (defined in GameObject)GameObject
setTransform(Transform *trans) (defined in GameObject)GameObject
TYPE (defined in GameObject)GameObject [static]
~GameObject() (defined in GameObject)GameObject
~Object() (defined in Object)Object [virtual]
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