_castShadow (defined in MeshRenderer) | MeshRenderer | [protected] |
_receiveShadow (defined in MeshRenderer) | MeshRenderer | [protected] |
boost::serialization::access (defined in CubeMeshRenderer) | CubeMeshRenderer | [friend] |
castShadow() const (defined in MeshRenderer) | MeshRenderer | [virtual] |
Component() (defined in Component) | Component | |
CubeMeshRenderer() (defined in CubeMeshRenderer) | CubeMeshRenderer | |
decRef() (defined in Object) | Object | |
enabled (defined in Component) | Component | [protected] |
gameObject (defined in Component) | Component | [protected] |
getGameObject() (defined in Component) | Component | |
getGameObject() const (defined in Component) | Component | |
getMaterial() (defined in MeshRenderer) | MeshRenderer | [virtual] |
getMesh() (defined in MeshRenderer) | MeshRenderer | |
getName() const (defined in Object) | Object | |
getPosition() const (defined in Component) | Component | [virtual] |
getRefCount() const (defined in Object) | Object | |
getType() const (defined in CubeMeshRenderer) | CubeMeshRenderer | [inline, virtual] |
getWorldPosition() const (defined in Component) | Component | [virtual] |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
material (defined in Renderable) | Renderable | [protected] |
mesh (defined in MeshRenderer) | MeshRenderer | [protected] |
MeshRenderer() (defined in MeshRenderer) | MeshRenderer | |
MeshRenderer(BasicShapeEnum shape) (defined in MeshRenderer) | MeshRenderer | |
name (defined in Object) | Object | [protected] |
nbOfVertices (defined in MeshRenderer) | MeshRenderer | [protected] |
normals (defined in MeshRenderer) | MeshRenderer | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
receiveShadow() const (defined in MeshRenderer) | MeshRenderer | [virtual] |
render() const (defined in CubeMeshRenderer) | CubeMeshRenderer | [virtual] |
Renderable() (defined in Renderable) | Renderable | |
setCastShadow(bool cast) (defined in MeshRenderer) | MeshRenderer | |
setGameObject(GameObject *obj) (defined in Component) | Component | |
setMaterial(Material *) (defined in MeshRenderer) | MeshRenderer | [virtual] |
setMesh(TR3D::TriMesh *Mesh) (defined in MeshRenderer) | MeshRenderer | |
setName(const string &name) (defined in Object) | Object | |
setReceiveShadow(bool receive) (defined in MeshRenderer) | MeshRenderer | |
TYPE (defined in CubeMeshRenderer) | CubeMeshRenderer | [static] |
vertices (defined in MeshRenderer) | MeshRenderer | [protected] |
~Component() (defined in Component) | Component | [virtual] |
~CubeMeshRenderer() (defined in CubeMeshRenderer) | CubeMeshRenderer | |
~MeshRenderer() (defined in MeshRenderer) | MeshRenderer | |
~Object() (defined in Object) | Object | [virtual] |
~Renderable() (defined in Renderable) | Renderable | [virtual] |