boost::serialization::access (defined in Component) | Component | [friend] |
Collider() (defined in Collider) | Collider | |
Component() (defined in Component) | Component | |
decRef() (defined in Object) | Object | |
enabled (defined in Component) | Component | [protected] |
gameObject (defined in Component) | Component | [protected] |
getGameObject() (defined in Component) | Component | |
getGameObject() const (defined in Component) | Component | |
getName() const (defined in Object) | Object | |
getPosition() const (defined in Component) | Component | [virtual] |
getRefCount() const (defined in Object) | Object | |
getType() const (defined in Collider) | Collider | [inline, virtual] |
getWorldPosition() const (defined in Component) | Component | [virtual] |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
isStatic() const (defined in Collider) | Collider | [inline] |
isStatic(bool stat) (defined in Collider) | Collider | [inline] |
misStatic (defined in Collider) | Collider | [protected] |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
onCollisionEnter() (defined in Collider) | Collider | [virtual] |
rayCast(const Ray &ray, RayCastHit &hit) const (defined in Collider) | Collider | [virtual] |
renderGuizmo() const (defined in Collider) | Collider | [virtual] |
setGameObject(GameObject *obj) (defined in Component) | Component | |
setName(const string &name) (defined in Object) | Object | |
TYPE (defined in Collider) | Collider | [static] |
~Collider() (defined in Collider) | Collider | [virtual] |
~Component() (defined in Component) | Component | [virtual] |
~Object() (defined in Object) | Object | [virtual] |