_far (defined in Camera) | Camera | [protected] |
_near (defined in Camera) | Camera | [protected] |
aspectRatio (defined in Camera) | Camera | [protected] |
boost::serialization::access (defined in Component) | Component | [friend] |
Camera() (defined in Camera) | Camera | |
Camera(float AspectRatio, float Near, float Far, float Fovy) (defined in Camera) | Camera | |
Component() (defined in Component) | Component | |
decRef() (defined in Object) | Object | |
drawFrustum() const | Camera | |
enabled (defined in Component) | Component | [protected] |
fovy (defined in Camera) | Camera | [protected] |
gameObject (defined in Component) | Component | [protected] |
getGameObject() (defined in Component) | Component | |
getGameObject() const (defined in Component) | Component | |
getMainCamera() | Camera | [inline, static] |
getName() const (defined in Object) | Object | |
getPosition() const (defined in Component) | Component | [virtual] |
getRefCount() const (defined in Object) | Object | |
getType() const (defined in Camera) | Camera | [inline, virtual] |
getWorldPosition() const (defined in Component) | Component | [virtual] |
getWorldRayFromScreenPos(int xScreen, int yScreen) const | Camera | |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
mainCamera | Camera | [protected, static] |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
projectionType (defined in Camera) | Camera | [protected] |
setGameObject(GameObject *obj) (defined in Component) | Component | |
setMainCamera(Camera *cam) (defined in Camera) | Camera | [inline, static] |
setName(const string &name) (defined in Object) | Object | |
setProjectionMatrix() const | Camera | |
TYPE (defined in Camera) | Camera | [static] |
~Camera() (defined in Camera) | Camera | |
~Component() (defined in Component) | Component | [virtual] |
~Object() (defined in Object) | Object | [virtual] |