Camera Member List

This is the complete list of members for Camera, including all inherited members.
_far (defined in Camera)Camera [protected]
_near (defined in Camera)Camera [protected]
aspectRatio (defined in Camera)Camera [protected]
boost::serialization::access (defined in Component)Component [friend]
Camera() (defined in Camera)Camera
Camera(float AspectRatio, float Near, float Far, float Fovy) (defined in Camera)Camera
Component() (defined in Component)Component
decRef() (defined in Object)Object
drawFrustum() const Camera
enabled (defined in Component)Component [protected]
fovy (defined in Camera)Camera [protected]
gameObject (defined in Component)Component [protected]
getGameObject() (defined in Component)Component
getGameObject() const (defined in Component)Component
getMainCamera()Camera [inline, static]
getName() const (defined in Object)Object
getPosition() const (defined in Component)Component [virtual]
getRefCount() const (defined in Object)Object
getType() const (defined in Camera)Camera [inline, virtual]
getWorldPosition() const (defined in Component)Component [virtual]
getWorldRayFromScreenPos(int xScreen, int yScreen) const Camera
id (defined in Object)Object [protected]
incRef() (defined in Object)Object
mainCameraCamera [protected, static]
name (defined in Object)Object [protected]
Object() (defined in Object)Object
Object(const string &name) (defined in Object)Object
projectionType (defined in Camera)Camera [protected]
setGameObject(GameObject *obj) (defined in Component)Component
setMainCamera(Camera *cam) (defined in Camera)Camera [inline, static]
setName(const string &name) (defined in Object)Object
setProjectionMatrix() const Camera
TYPE (defined in Camera)Camera [static]
~Camera() (defined in Camera)Camera
~Component() (defined in Component)Component [virtual]
~Object() (defined in Object)Object [virtual]
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