addClip(const AnimationClip &clip) | Animation | |
animate(float t) | Animation | |
Animation() (defined in Animation) | Animation | |
blendedRotations | Animation | [protected] |
boost::serialization::access (defined in Component) | Component | [friend] |
clips | Animation | [protected] |
clipsmap | Animation | [protected] |
Component() (defined in Component) | Component | |
decRef() (defined in Object) | Object | |
enabled (defined in Component) | Component | [protected] |
fadeIn(const string &clip) | Animation | |
fadeOut(const string &clip) | Animation | |
gameObject (defined in Component) | Component | [protected] |
getGameObject() (defined in Component) | Component | |
getGameObject() const (defined in Component) | Component | |
getName() const (defined in Object) | Object | |
getPosition() const (defined in Component) | Component | [virtual] |
getRefCount() const (defined in Object) | Object | |
getType() const (defined in Component) | Component | [inline, virtual] |
getWorldPosition() const (defined in Component) | Component | [virtual] |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
pause() (defined in Animation) | Animation | |
play(const string &clip) | Animation | |
playing (defined in Animation) | Animation | [protected] |
setGameObject(GameObject *obj) (defined in Component) | Component | |
setName(const string &name) (defined in Object) | Object | |
startTimes | Animation | [protected] |
TYPE (defined in Component) | Component | [static] |
weights | Animation | [protected] |
~Animation() (defined in Animation) | Animation | |
~Component() (defined in Component) | Component | [virtual] |
~Object() (defined in Object) | Object | [virtual] |