#include <Animation.h>
Public Attributes | |
| int | fade |
| bool | loop |
| bool | playing |
| string | name |
| KeyFrame * | first |
| KeyFrame * | current |
| int | nbBones |
| Transform ** | bones |
An animation clip structure. Keeps state of the animation, pointers to first and current keyframe as well as a list of bones that are affected by the clip.
1.7.0