Public Attributes

AnimationClip Struct Reference

#include <Animation.h>

List of all members.

Public Attributes

int fade
bool loop
bool playing
string name
KeyFramefirst
KeyFramecurrent
int nbBones
Transform ** bones

Detailed Description

An animation clip structure. Keeps state of the animation, pointers to first and current keyframe as well as a list of bones that are affected by the clip.


The documentation for this struct was generated from the following file:
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