#include <Animation.h>
| Public Attributes | |
| int | fade | 
| bool | loop | 
| bool | playing | 
| string | name | 
| KeyFrame * | first | 
| KeyFrame * | current | 
| int | nbBones | 
| Transform ** | bones | 
An animation clip structure. Keeps state of the animation, pointers to first and current keyframe as well as a list of bones that are affected by the clip.
 1.7.0
 1.7.0