, including all inherited members.
| _hasMoved (defined in Transform) | Transform | [protected] |
| _updateTransformMatrix() | Transform | |
| _updateWorldPosition() | Transform | |
| _updateWorldRotationMatrix() | Transform | |
| _updateWorldTransformMatrix() | Transform | |
| addChild(Transform *child) (defined in Transform) | Transform | |
| applyTransform() const (defined in Transform) | Transform | |
| applyViewTransform() const (defined in Transform) | Transform | |
| applyWorldTransform() const (defined in Transform) | Transform | |
| applyWorldViewTransform() const (defined in Transform) | Transform | |
| attachChild(Transform *child) (defined in Transform) | Transform | |
| boost::serialization::access (defined in Transform) | Transform | [friend] |
| children (defined in Transform) | Transform | [protected] |
| ChildrenIterator typedef (defined in Transform) | Transform | |
| decRef() (defined in Object) | Object | |
| eulerAngles (defined in Transform) | Transform | [protected] |
| gameObject (defined in Transform) | Transform | [protected] |
| getChild(int index) (defined in Transform) | Transform | |
| getChildCount() const (defined in Transform) | Transform | |
| getChildIndex(Transform *child) const (defined in Transform) | Transform | |
| getChildrenIteratorBegin() const (defined in Transform) | Transform | |
| getChildrenIteratorEnd() const (defined in Transform) | Transform | |
| getForward() const | Transform | |
| getGameObject() const (defined in Transform) | Transform | |
| getInverseTransformMatrix() const | Transform | |
| getName() const (defined in Object) | Object | |
| getParent() (defined in Transform) | Transform | |
| getPosition() const (defined in Transform) | Transform | |
| getRefCount() const (defined in Object) | Object | |
| getRight() const | Transform | |
| getRotation() const (defined in Transform) | Transform | |
| getRotationMatrix() const (defined in Transform) | Transform | |
| getScale() const (defined in Transform) | Transform | |
| getTransformMatrix() const (defined in Transform) | Transform | |
| getType() const (defined in Transform) | Transform | [inline, virtual] |
| getUp() const | Transform | |
| getWorldInverseTransformMatrix() const (defined in Transform) | Transform | |
| getWorldInverseViewMatrix() const (defined in Transform) | Transform | |
| getWorldPosition() const (defined in Transform) | Transform | |
| getWorldRotationMatrix() const (defined in Transform) | Transform | |
| getWorldScale() const (defined in Transform) | Transform | |
| getWorldTransformMatrix() const (defined in Transform) | Transform | |
| getWorldViewMatrix() const (defined in Transform) | Transform | |
| id (defined in Object) | Object | [protected] |
| incRef() (defined in Object) | Object | |
| lookAt(const Vec3f &targetPoint) | Transform | |
| name (defined in Object) | Object | [protected] |
| Object() (defined in Object) | Object | |
| Object(const string &name) (defined in Object) | Object | |
| parent (defined in Transform) | Transform | [protected] |
| position (defined in Transform) | Transform | [protected] |
| removeChild(Transform *child) (defined in Transform) | Transform | |
| removeChild(int index) (defined in Transform) | Transform | |
| rotate(float rx, float ry, float rz, SpaceOfReferenceEnum reference=PARENT) | Transform | |
| rotate(const Vec3f &euler_angles, SpaceOfReferenceEnum reference=PARENT) | Transform | |
| rotate(const Vec3f &axis, float angle) | Transform | |
| rotationMatrix (defined in Transform) | Transform | [protected] |
| scale(float x, float y, float z) (defined in Transform) | Transform | |
| scale(const Vec3f &scaling) (defined in Transform) | Transform | |
| scaling (defined in Transform) | Transform | [protected] |
| setGameObject(GameObject *object) (defined in Transform) | Transform | |
| setName(const string &name) (defined in Object) | Object | |
| setParent(Transform *par) (defined in Transform) | Transform | |
| setPosition(const Vec3f &pos) | Transform | |
| setRotation(const Vec3f &rot) | Transform | |
| setScale(const Vec3f &scal) | Transform | |
| setWorldPosition(const Vec3f &pos) | Transform | |
| setWorldScale(const Vec3f &scal) | Transform | |
| Transform() (defined in Transform) | Transform | |
| Transform(Vec3f const &pos) (defined in Transform) | Transform | |
| Transform(const Transform &transform) (defined in Transform) | Transform | |
| transformMatrix (defined in Transform) | Transform | [protected] |
| translate(float x, float y, float z) (defined in Transform) | Transform | |
| translate(const Vec3f &translation) (defined in Transform) | Transform | |
| TYPE (defined in Transform) | Transform | [static] |
| worldEulerAngles (defined in Transform) | Transform | [protected] |
| worldPosition (defined in Transform) | Transform | [protected] |
| worldRotationMatrix (defined in Transform) | Transform | [protected] |
| worldScaling (defined in Transform) | Transform | [protected] |
| worldTransformMatrix (defined in Transform) | Transform | [protected] |
| ~Object() (defined in Object) | Object | [virtual] |
| ~Transform() (defined in Transform) | Transform | |