_hasMoved (defined in Transform) | Transform | [protected] |
_updateTransformMatrix() | Transform | |
_updateWorldPosition() | Transform | |
_updateWorldRotationMatrix() | Transform | |
_updateWorldTransformMatrix() | Transform | |
addChild(Transform *child) (defined in Transform) | Transform | |
applyTransform() const (defined in Transform) | Transform | |
applyViewTransform() const (defined in Transform) | Transform | |
applyWorldTransform() const (defined in Transform) | Transform | |
applyWorldViewTransform() const (defined in Transform) | Transform | |
attachChild(Transform *child) (defined in Transform) | Transform | |
boost::serialization::access (defined in Transform) | Transform | [friend] |
children (defined in Transform) | Transform | [protected] |
ChildrenIterator typedef (defined in Transform) | Transform | |
decRef() (defined in Object) | Object | |
eulerAngles (defined in Transform) | Transform | [protected] |
gameObject (defined in Transform) | Transform | [protected] |
getChild(int index) (defined in Transform) | Transform | |
getChildCount() const (defined in Transform) | Transform | |
getChildIndex(Transform *child) const (defined in Transform) | Transform | |
getChildrenIteratorBegin() const (defined in Transform) | Transform | |
getChildrenIteratorEnd() const (defined in Transform) | Transform | |
getForward() const | Transform | |
getGameObject() const (defined in Transform) | Transform | |
getInverseTransformMatrix() const | Transform | |
getName() const (defined in Object) | Object | |
getParent() (defined in Transform) | Transform | |
getPosition() const (defined in Transform) | Transform | |
getRefCount() const (defined in Object) | Object | |
getRight() const | Transform | |
getRotation() const (defined in Transform) | Transform | |
getRotationMatrix() const (defined in Transform) | Transform | |
getScale() const (defined in Transform) | Transform | |
getTransformMatrix() const (defined in Transform) | Transform | |
getType() const (defined in Transform) | Transform | [inline, virtual] |
getUp() const | Transform | |
getWorldInverseTransformMatrix() const (defined in Transform) | Transform | |
getWorldInverseViewMatrix() const (defined in Transform) | Transform | |
getWorldPosition() const (defined in Transform) | Transform | |
getWorldRotationMatrix() const (defined in Transform) | Transform | |
getWorldScale() const (defined in Transform) | Transform | |
getWorldTransformMatrix() const (defined in Transform) | Transform | |
getWorldViewMatrix() const (defined in Transform) | Transform | |
id (defined in Object) | Object | [protected] |
incRef() (defined in Object) | Object | |
lookAt(const Vec3f &targetPoint) | Transform | |
name (defined in Object) | Object | [protected] |
Object() (defined in Object) | Object | |
Object(const string &name) (defined in Object) | Object | |
parent (defined in Transform) | Transform | [protected] |
position (defined in Transform) | Transform | [protected] |
removeChild(Transform *child) (defined in Transform) | Transform | |
removeChild(int index) (defined in Transform) | Transform | |
rotate(float rx, float ry, float rz, SpaceOfReferenceEnum reference=PARENT) | Transform | |
rotate(const Vec3f &euler_angles, SpaceOfReferenceEnum reference=PARENT) | Transform | |
rotate(const Vec3f &axis, float angle) | Transform | |
rotationMatrix (defined in Transform) | Transform | [protected] |
scale(float x, float y, float z) (defined in Transform) | Transform | |
scale(const Vec3f &scaling) (defined in Transform) | Transform | |
scaling (defined in Transform) | Transform | [protected] |
setGameObject(GameObject *object) (defined in Transform) | Transform | |
setName(const string &name) (defined in Object) | Object | |
setParent(Transform *par) (defined in Transform) | Transform | |
setPosition(const Vec3f &pos) | Transform | |
setRotation(const Vec3f &rot) | Transform | |
setScale(const Vec3f &scal) | Transform | |
setWorldPosition(const Vec3f &pos) | Transform | |
setWorldScale(const Vec3f &scal) | Transform | |
Transform() (defined in Transform) | Transform | |
Transform(Vec3f const &pos) (defined in Transform) | Transform | |
Transform(const Transform &transform) (defined in Transform) | Transform | |
transformMatrix (defined in Transform) | Transform | [protected] |
translate(float x, float y, float z) (defined in Transform) | Transform | |
translate(const Vec3f &translation) (defined in Transform) | Transform | |
TYPE (defined in Transform) | Transform | [static] |
worldEulerAngles (defined in Transform) | Transform | [protected] |
worldPosition (defined in Transform) | Transform | [protected] |
worldRotationMatrix (defined in Transform) | Transform | [protected] |
worldScaling (defined in Transform) | Transform | [protected] |
worldTransformMatrix (defined in Transform) | Transform | [protected] |
~Object() (defined in Object) | Object | [virtual] |
~Transform() (defined in Transform) | Transform | |