Transform Member List

This is the complete list of members for Transform, including all inherited members.
_hasMoved (defined in Transform)Transform [protected]
_updateTransformMatrix()Transform
_updateWorldPosition()Transform
_updateWorldRotationMatrix()Transform
_updateWorldTransformMatrix()Transform
addChild(Transform *child) (defined in Transform)Transform
applyTransform() const (defined in Transform)Transform
applyViewTransform() const (defined in Transform)Transform
applyWorldTransform() const (defined in Transform)Transform
applyWorldViewTransform() const (defined in Transform)Transform
attachChild(Transform *child) (defined in Transform)Transform
boost::serialization::access (defined in Transform)Transform [friend]
children (defined in Transform)Transform [protected]
ChildrenIterator typedef (defined in Transform)Transform
decRef() (defined in Object)Object
eulerAngles (defined in Transform)Transform [protected]
gameObject (defined in Transform)Transform [protected]
getChild(int index) (defined in Transform)Transform
getChildCount() const (defined in Transform)Transform
getChildIndex(Transform *child) const (defined in Transform)Transform
getChildrenIteratorBegin() const (defined in Transform)Transform
getChildrenIteratorEnd() const (defined in Transform)Transform
getForward() const Transform
getGameObject() const (defined in Transform)Transform
getInverseTransformMatrix() const Transform
getName() const (defined in Object)Object
getParent() (defined in Transform)Transform
getPosition() const (defined in Transform)Transform
getRefCount() const (defined in Object)Object
getRight() const Transform
getRotation() const (defined in Transform)Transform
getRotationMatrix() const (defined in Transform)Transform
getScale() const (defined in Transform)Transform
getTransformMatrix() const (defined in Transform)Transform
getType() const (defined in Transform)Transform [inline, virtual]
getUp() const Transform
getWorldInverseTransformMatrix() const (defined in Transform)Transform
getWorldInverseViewMatrix() const (defined in Transform)Transform
getWorldPosition() const (defined in Transform)Transform
getWorldRotationMatrix() const (defined in Transform)Transform
getWorldScale() const (defined in Transform)Transform
getWorldTransformMatrix() const (defined in Transform)Transform
getWorldViewMatrix() const (defined in Transform)Transform
id (defined in Object)Object [protected]
incRef() (defined in Object)Object
lookAt(const Vec3f &targetPoint)Transform
name (defined in Object)Object [protected]
Object() (defined in Object)Object
Object(const string &name) (defined in Object)Object
parent (defined in Transform)Transform [protected]
position (defined in Transform)Transform [protected]
removeChild(Transform *child) (defined in Transform)Transform
removeChild(int index) (defined in Transform)Transform
rotate(float rx, float ry, float rz, SpaceOfReferenceEnum reference=PARENT)Transform
rotate(const Vec3f &euler_angles, SpaceOfReferenceEnum reference=PARENT)Transform
rotate(const Vec3f &axis, float angle)Transform
rotationMatrix (defined in Transform)Transform [protected]
scale(float x, float y, float z) (defined in Transform)Transform
scale(const Vec3f &scaling) (defined in Transform)Transform
scaling (defined in Transform)Transform [protected]
setGameObject(GameObject *object) (defined in Transform)Transform
setName(const string &name) (defined in Object)Object
setParent(Transform *par) (defined in Transform)Transform
setPosition(const Vec3f &pos)Transform
setRotation(const Vec3f &rot)Transform
setScale(const Vec3f &scal)Transform
setWorldPosition(const Vec3f &pos)Transform
setWorldScale(const Vec3f &scal)Transform
Transform() (defined in Transform)Transform
Transform(Vec3f const &pos) (defined in Transform)Transform
Transform(const Transform &transform) (defined in Transform)Transform
transformMatrix (defined in Transform)Transform [protected]
translate(float x, float y, float z) (defined in Transform)Transform
translate(const Vec3f &translation) (defined in Transform)Transform
TYPE (defined in Transform)Transform [static]
worldEulerAngles (defined in Transform)Transform [protected]
worldPosition (defined in Transform)Transform [protected]
worldRotationMatrix (defined in Transform)Transform [protected]
worldScaling (defined in Transform)Transform [protected]
worldTransformMatrix (defined in Transform)Transform [protected]
~Object() (defined in Object)Object [virtual]
~Transform() (defined in Transform)Transform
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