| addCamera(Camera *camera) (defined in Scene) | Scene | |
| addGameObject(GameObject *object) (defined in Scene) | Scene | |
| addLight(Light *light) (defined in Scene) | Scene | |
| addMeshRenderer(MeshRenderer *renderer) (defined in Scene) | Scene | |
| applyLightsStates() const (defined in Scene) | Scene | |
| cameras (defined in Scene) | Scene | [protected] |
| clear() (defined in Scene) | Scene | |
| getRoot() (defined in Scene) | Scene | |
| lights (defined in Scene) | Scene | [protected] |
| mainCamera (defined in Scene) | Scene | [protected] |
| make_proj_shadow_texture(Light *light) (defined in Scene) | Scene | [protected] |
| matSortedBatches (defined in Scene) | Scene | [protected] |
| printNode(Transform *trans, int level) (defined in Scene) | Scene | [inline] |
| printSceneInfo(Scene *scene) (defined in Scene) | Scene | [inline] |
| projShadowMatrix (defined in Scene) | Scene | [static] |
| removeGameObject(GameObject *object) (defined in Scene) | Scene | |
| render() (defined in Scene) | Scene | |
| Scene() (defined in Scene) | Scene | |
| sceneRoot (defined in Scene) | Scene | [protected] |
| setMainCamera(Camera *camera) (defined in Scene) | Scene | |
| setRoot(Transform *root) (defined in Scene) | Scene | |
| shadowCasters (defined in Scene) | Scene | [protected] |
| shadowMap (defined in Scene) | Scene | [static] |
| shadowMapSize (defined in Scene) | Scene | [static] |
| transforms (defined in Scene) | Scene | [protected] |
| traverseSceneGraph() (defined in Scene) | Scene | [protected] |
| updateRenderQueue() (defined in Scene) | Scene |
1.7.0