Scene Member List

This is the complete list of members for Scene, including all inherited members.
addCamera(Camera *camera) (defined in Scene)Scene
addGameObject(GameObject *object) (defined in Scene)Scene
addLight(Light *light) (defined in Scene)Scene
addMeshRenderer(MeshRenderer *renderer) (defined in Scene)Scene
applyLightsStates() const (defined in Scene)Scene
cameras (defined in Scene)Scene [protected]
clear() (defined in Scene)Scene
getRoot() (defined in Scene)Scene
lights (defined in Scene)Scene [protected]
mainCamera (defined in Scene)Scene [protected]
make_proj_shadow_texture(Light *light) (defined in Scene)Scene [protected]
matSortedBatches (defined in Scene)Scene [protected]
printNode(Transform *trans, int level) (defined in Scene)Scene [inline]
printSceneInfo(Scene *scene) (defined in Scene)Scene [inline]
projShadowMatrix (defined in Scene)Scene [static]
removeGameObject(GameObject *object) (defined in Scene)Scene
render() (defined in Scene)Scene
Scene() (defined in Scene)Scene
sceneRoot (defined in Scene)Scene [protected]
setMainCamera(Camera *camera) (defined in Scene)Scene
setRoot(Transform *root) (defined in Scene)Scene
shadowCasters (defined in Scene)Scene [protected]
shadowMap (defined in Scene)Scene [static]
shadowMapSize (defined in Scene)Scene [static]
transforms (defined in Scene)Scene [protected]
traverseSceneGraph() (defined in Scene)Scene [protected]
updateRenderQueue() (defined in Scene)Scene
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