This is the complete list of members for
CollisionHandler, including all inherited members.
| addCollider(Collider *collider) (defined in CollisionHandler) | CollisionHandler | |
| clear() | CollisionHandler | |
| ColliderIter typedef (defined in CollisionHandler) | CollisionHandler | |
| colliderIteratorBegin() (defined in CollisionHandler) | CollisionHandler | |
| colliderIteratorEnd() (defined in CollisionHandler) | CollisionHandler | |
| colliders | CollisionHandler | [protected] |
| CollisionHandler() (defined in CollisionHandler) | CollisionHandler | |
| detectBoxBoxCollision(const BoxCollider *const col1, const BoxCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
| detectBoxPlaneCollision(const BoxCollider *const col1, const PlaneCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
| detectCollisions() | CollisionHandler | |
| detectPlanePlaneCollision(const PlaneCollider *const col1, const PlaneCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
| detectSphereBoxCollision(const SphereCollider *const col1, const BoxCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
| detectSpherePlaneCollision(const SphereCollider *const col1, const PlaneCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
| detectSphereSphereCollision(const SphereCollider *const col1, const SphereCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
| rayCast(const Ray &ray, RayCastHit &hit, Collider *ignore=NULL) const | CollisionHandler | |
| removeCollider(Collider *collider) (defined in CollisionHandler) | CollisionHandler | |
| ~CollisionHandler() (defined in CollisionHandler) | CollisionHandler | |