This is the complete list of members for
CollisionHandler, including all inherited members.
addCollider(Collider *collider) (defined in CollisionHandler) | CollisionHandler | |
clear() | CollisionHandler | |
ColliderIter typedef (defined in CollisionHandler) | CollisionHandler | |
colliderIteratorBegin() (defined in CollisionHandler) | CollisionHandler | |
colliderIteratorEnd() (defined in CollisionHandler) | CollisionHandler | |
colliders | CollisionHandler | [protected] |
CollisionHandler() (defined in CollisionHandler) | CollisionHandler | |
detectBoxBoxCollision(const BoxCollider *const col1, const BoxCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
detectBoxPlaneCollision(const BoxCollider *const col1, const PlaneCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
detectCollisions() | CollisionHandler | |
detectPlanePlaneCollision(const PlaneCollider *const col1, const PlaneCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
detectSphereBoxCollision(const SphereCollider *const col1, const BoxCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
detectSpherePlaneCollision(const SphereCollider *const col1, const PlaneCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
detectSphereSphereCollision(const SphereCollider *const col1, const SphereCollider *const col2, CollisionHit &hit) | CollisionHandler | [protected] |
rayCast(const Ray &ray, RayCastHit &hit, Collider *ignore=NULL) const | CollisionHandler | |
removeCollider(Collider *collider) (defined in CollisionHandler) | CollisionHandler | |
~CollisionHandler() (defined in CollisionHandler) | CollisionHandler | |