00001 #ifndef TRYENGINE_H_INCLUDED
00002 #define TRYENGINE_H_INCLUDED
00003
00004 #include <Windows.h>
00005 #include <WinGDI.h>
00006 #include <GL/glew.h>
00007 #include <gl/gl.h>
00008
00009
00010 #include "Object.h"
00011 #include "Component.h"
00012 #include "GameObject.h"
00013 #include "Transform.h"
00014 #include "GameObjectFactory.h"
00015 #include "Behaviour.h"
00016 #include "Serialization.h"
00017 #include "RessourceManager.h"
00018 #include "Timer.h"
00019
00020
00021 #include "Screen.h"
00022 #include "Scene.h"
00023 #include "sdlglutils.h"
00024 #include "MeshRenderer.h"
00025 #include "Material.h"
00026 #include "Light.h"
00027 #include "LightManager.h"
00028 #include "Texture.h"
00029 #include "Camera.h"
00030 #include "GLSLShader.h"
00031 #include "TriMesh.h"
00032 #include "Terrain.h"
00033 #include "ParticleSystem.h"
00034
00035
00036 #include "Animation.h"
00037
00038
00039 #include "CollisionHandler.h"
00040 #include "Collider.h"
00041 #include "SphereCollider.h"
00042 #include "PlaneCollider.h"
00043 #include "BoxCollider.h"
00044
00045
00046 using namespace TR3D;
00047
00048
00049 #include <iostream>
00050
00051 #endif // TRYENGINE_H_INCLUDED